Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_122_HE"

//122 -462   -30 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.122

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,515,	48,29962,	10,53931,	0,119847
Armor=500,483,	44,26367,	9,47461,	0,105469
Armor=1000,451,	40,23023,	8,41442,	0,92093 //           SHELL_RUS_37x198_HE   
Armor=2000,390,	32,17205,	6,30969,	0,68821
Armor=4000,319,	24,11480,	5,20663,	0,45918

//             

Gage=122				//
DefaultStartSpeed=515	//        (),   KwK-37 450 /
MaxDistance=12500		// ,    
Mass=21.79				// 
Mkr=0.95				//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.148				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.43				// -   (M >= Mmax),        
R=0.061					// 
LiveTime=60				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 60		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_object.txt",3,3,5.841
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_object.txt",3,0,1.455
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_object.txt",3,2,5.679
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_122mm_22kg_4kg_object.txt"

DefaultBulletSpeed = 515.0		//       ()   
BulletSpeed = "M-30S", 515.0

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 